Making Business Model
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Using knowledge from business management, students aiming to establish startups or venture companies will develop innovative business models. Initially, students set clear business goals and objectives, conducting market and competitive analyses to identify opportunities. Fieldwork, including interviews with businesses and consumers, provides practical insights, ensuring realistic and innovative business plans. Additionally, international fieldwork is encouraged, allowing students to explore global perspectives and potential overseas market expansion. Through these experiences, students acquire practical business sense and an international outlook.
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Information System and Marketing
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With rapid advancements in information technology, new marketing methods continually emerge. This research investigates the latest information systems and their applications in marketing. Students focus on mobile phones and social media platforms to analyze how companies capture consumer needs, innovate products, and create trends. Students perform actual market surveys and data analyses to propose and validate new marketing strategies. This hands-on experience helps students develop practical marketing skills essential for today's dynamic business environment.
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Learning Management System and Programming
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As ICT use expands in education, this research focuses on developing web-based educational support systems. Students initially learn object-oriented programming fundamentals, followed by practical system design and development targeted at enhancing educational efficiency and learning outcomes. They design intuitive interfaces tailored for student use and build operational systems. Trial runs within the university provide feedback for iterative improvement, cultivating strong programming skills through practical development experiences.
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Game Theory
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Game theory is essential for formulating business and marketing strategies. Students learn basic concepts and frameworks of game theory, applying them to analyze real-world business and societal issues. Through case studies, students explore cooperative and non-cooperative games and Nash equilibrium concepts, understanding how theoretical insights aid practical decision-making. Ultimately, students gain analytical and strategic thinking skills necessary to apply theoretical knowledge to practical scenarios effectively.
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Time Series Analysis
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This research applies time series analysis to forecast future trends, such as stock prices and economic indicators. Students first learn foundational theories of time series analysis and then construct predictive models using methods such as ARIMA models and regression analysis on actual data. Empirical analyses assess model accuracy and reliability, and students explore underlying causal relationships of economic phenomena. This practical analytical skill development prepares students for careers in finance, economics research, and related fields.
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Computer Graphics
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This research engages students in advanced computer graphics (CG) creation using state-of-the-art PCs. Initially, students learn basic operations of 3D modeling software and CG tools. They then create original still images and video works, developing expressive techniques and design capabilities. Students regularly present their works, providing mutual feedback to enhance creativity and technical skills. Finished works are showcased at external exhibitions or competitions, contributing to their social impact.
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Developing Portal Site
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Students engage in developing portal sites using web application languages such as Java. Research involves investigating existing open-source platforms, then designing and developing tailored web applications. Students define system requirements and create fully operational web applications. Additionally, they handle hardware configurations and system management, developing comprehensive system-building skills. The ultimate goal is the practical deployment within university environments, ensuring students acquire valuable real-world development expertise.
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Creating Educational Videos
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This research involves designing and producing effective video content for e-Learning. Students create explanatory videos tailored to coursework and learning tasks, integrating interactive quizzes and assessment tools. Additionally, students explore creating short films and animations to enhance visual appeal and educational effectiveness. Created materials are published online, with feedback from students and teachers guiding continuous improvement. Ultimately, students explore virtual environments, expanding the potential of innovative educational content.
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