This seminar aims to integrate theory and practice in business administration to create and develop innovative business models. It is primarily designed for students who aspire to start their own ventures or engage in new business development, fostering their abilities in planning, analysis, and practical implementation. At the beginning of the course, each student identifies their specific entrepreneurial goals and motivations based on their personal interests and awareness of social issues. Students then conduct market research, customer needs assessments, and competitive analyses to identify realistic and differentiated business opportunities. Rather than remaining at the conceptual level, participants engage in fieldwork such as interviews with companies and consumers, surveys, and on-site observations to incorporate real-world perspectives into their business plans. In addition, students are encouraged to broaden their horizons beyond the domestic market by conducting overseas company visits and startup research, when possible. Through these experiences, they gain firsthand understanding of global business environments, cross-cultural management, and the dynamics of international markets, fostering the ability to develop globally oriented strategies. Throughout the seminar, students apply a variety of analytical frameworks, including SWOT analysis, the Business Model Canvas, the Lean Canvas, and financial planning techniques, to design logically sound and evidence-based business proposals. The final stage involves presenting these proposals, receiving feedback from business professionals, alumni, and external advisors, and refining their plans accordingly. Through these activities, participants not only acquire theoretical knowledge but also cultivate essential competencies such as problem identification, logical thinking, teamwork, presentation skills, and an international perspective. Ultimately, the seminar aims to nurture students who can transform ideas into action and contribute creatively to society through entrepreneurship and innovation.
📱02
Information System and Marketing
With rapid advancements in information technology and the proliferation of digital platforms, the landscape of marketing is undergoing a profound transformation, giving rise to new methodologies, channels, and consumer engagement strategies that did not exist a decade ago. This seminar investigates the latest information systems and their wide-ranging applications in marketing, with particular emphasis on understanding how digital innovation reshapes the relationship between companies and their customers. At the outset, students learn the foundational concepts of information systems, marketing theory, consumer behavior analysis, and digital media literacy, building a robust analytical framework before moving on to applied research. Students then focus their attention on mobile devices, social networking services, e-commerce platforms, recommendation engines, and big data analytics to examine how leading companies capture evolving consumer needs, design innovative products and services, and orchestrate trends that ripple across both domestic and global markets. Through case studies of successful and failed campaigns, participants critically analyze the strategic choices firms make and identify the underlying drivers of their performance. Beyond theoretical inquiry, students conduct actual market surveys, structured interviews, A/B testing experiments, and quantitative data analyses using tools such as Python, R, and visualization platforms, in order to propose, prototype, and validate new marketing strategies grounded in real-world evidence. They are encouraged to engage with practitioners through company visits and guest lectures, gaining firsthand exposure to the operational realities of digital marketing teams. The seminar also addresses emerging issues such as privacy regulation, ethical AI use, influencer marketing, and the integration of online and offline customer experiences. Through this hands-on, multi-method approach, students cultivate not only practical marketing skills but also data literacy, critical thinking, and the ability to translate insights into actionable business decisions. Ultimately, the seminar aims to develop professionals who can navigate the dynamic, technology-driven business environment of today and design strategies that create value for both companies and consumers.
💻03
Learning Management System and Programming
As Information and Communication Technology (ICT) continues to expand rapidly across all levels of education, web-based learning support systems have become essential infrastructure for modern teaching and learning. This research focuses on the design, development, and evaluation of such educational support systems, with a strong emphasis on combining sound software engineering principles with thoughtful pedagogical design. At the beginning of the seminar, students study the fundamentals of object-oriented programming, including class design, inheritance, polymorphism, and design patterns, using languages such as Java, Python, or JavaScript. They also learn about web architectures, relational and NoSQL databases, RESTful APIs, version control with Git, and modern front-end frameworks such as React or Vue, building a solid technical foundation before tackling system design. Once equipped with these skills, students move on to designing and implementing practical learning support systems aimed at improving educational efficiency, accessibility, and learning outcomes. They conduct user research with students and faculty, define functional and non-functional requirements, and design intuitive user interfaces that account for diverse learning styles and accessibility needs. Throughout the development process, students apply agile methodologies, write automated tests, and conduct code reviews to develop habits of professional software engineering. Once initial prototypes are completed, trial runs are conducted within the university, and the resulting feedback from real users is collected systematically to drive iterative improvement. Students also examine how learning analytics, gamification, adaptive learning, and AI-driven personalization can enhance the educational value of their systems. Topics such as data privacy, security, scalability, and accessibility compliance are discussed alongside development. Through these comprehensive practical experiences, participants cultivate strong programming skills, system design intuition, and a deep appreciation for the relationship between technology and learning. Ultimately, the seminar aims to nurture engineers who can develop educational technologies that are not only technically robust but also genuinely effective in supporting learners and educators.
♟️04
Game Theory
Game theory is an indispensable analytical framework for formulating business strategies, designing markets, negotiating agreements, and understanding the strategic interactions that shape modern economic and social life. This seminar provides students with a rigorous yet accessible introduction to the principles of game theory, equipping them with the tools to analyze situations in which the outcomes of one's decisions depend on the choices of others. The seminar begins with foundational concepts such as players, strategies, payoffs, and equilibrium, gradually building up to more advanced topics including mixed strategies, sequential games, repeated games, Bayesian games with incomplete information, and mechanism design. Through carefully selected case studies drawn from business, marketing, public policy, technology platforms, and international relations, students explore both cooperative and non-cooperative games, examining how Nash equilibrium, subgame perfect equilibrium, and the Shapley value can be used to predict and evaluate strategic behavior. Particular attention is paid to applications in pricing strategy, competitive entry, auction design, bargaining, oligopoly competition, and the analysis of platform business models, where strategic interaction is at the heart of value creation. Beyond passively learning theory, students are challenged to formalize real-world business and societal issues into game-theoretic models, run simulations, conduct experimental games among themselves, and use software tools to compute equilibria. They examine famous historical and contemporary cases such as the prisoner's dilemma in cartel behavior, the chicken game in international diplomacy, and the strategic dynamics of the sharing economy. Discussions also cover behavioral game theory, addressing how psychological biases and bounded rationality cause real human decisions to deviate from theoretical predictions. Ultimately, students gain not only analytical and strategic thinking skills but also the ability to communicate complex strategic situations clearly and design interventions that align incentives across stakeholders. The seminar prepares participants to apply theoretical knowledge effectively to consulting, corporate strategy, public policy, and any career where understanding the logic of strategic interaction is essential.
📈05
Time Series Analysis
This research applies the methodologies of time series analysis to forecast future trends in domains such as stock prices, exchange rates, GDP growth, sales figures, energy consumption, and a wide variety of other economic and social indicators. The ability to extract patterns from sequential data and project them into the future is one of the most valuable analytical skills in modern finance, business, and policy-making, and this seminar provides students with a thorough grounding in both the theoretical foundations and practical implementation of time series methods. Students first study foundational theories including stationarity, autocorrelation, white noise, random walks, and the decomposition of trend, seasonality, and cyclical components. They then progress through classical methods such as moving averages, exponential smoothing, ARIMA and SARIMA models, vector autoregression (VAR), GARCH for volatility modeling, and state-space approaches, before exploring modern machine-learning-based methods including LSTM, transformer architectures, and Prophet. Hands-on work is central to the seminar: using Python, R, and platforms such as Jupyter and statistical packages, students collect or download real economic and financial data, clean and preprocess it, build and validate predictive models, and rigorously evaluate forecast accuracy through metrics such as RMSE, MAPE, and out-of-sample testing. Through empirical analysis, they assess model robustness and reliability under different market regimes and explore the underlying causal relationships and structural breaks that shape economic phenomena. Particular attention is given to financial applications such as portfolio risk modeling, algorithmic trading signals, and macroeconomic forecasting, as well as business applications such as demand prediction, inventory management, and revenue forecasting. Students are also exposed to the limits of forecasting, including the role of black-swan events, regime changes, and the difference between correlation and causation. By the end of the seminar, participants have built a portfolio of working forecasting models and gained the practical analytical skills needed for careers in finance, economic research, data science, and related fields where evidence-based decision-making is critical.
🎨06
Computer Graphics
This research engages students in the creation of advanced computer graphics (CG) using state-of-the-art workstations, software, and emerging technologies that span 2D illustration, 3D modeling, animation, and interactive media. CG today sits at the intersection of art, mathematics, engineering, and storytelling, and this seminar treats it as both a creative discipline and a technical craft worthy of deep study. At the outset, students learn fundamental concepts including coordinate systems, transformation matrices, lighting and shading models, texture mapping, rendering pipelines, and color theory, building the conceptual vocabulary needed for sophisticated work. They then master the basic operations of industry-standard 3D modeling software such as Blender, Maya, ZBrush, and Substance Painter, alongside compositing and post-production tools like After Effects and DaVinci Resolve. Once foundational skills are in place, students embark on producing original still images and video works, developing their own expressive techniques, design sensibilities, and visual storytelling abilities. Projects span character design, architectural visualization, motion graphics, short animated films, and experimental works that incorporate generative AI, real-time rendering with Unity or Unreal Engine, and emerging extended-reality formats. Throughout the production process, students regularly present works-in-progress and finished pieces in critique sessions, providing mutual feedback that sharpens both creativity and technical skill. They also study art history, contemporary digital art, and visual culture to ground their work in a broader artistic context, and they investigate the technical underpinnings of rendering algorithms and shader programming for those drawn to the engineering side of the discipline. Finished works are showcased at university exhibitions, external competitions, online galleries, and student film festivals, providing students with valuable opportunities to receive feedback from professional artists and audiences and to contribute to the wider visual culture. Ultimately, the seminar aims to nurture creators who possess both the artistic vision and the technical proficiency to produce CG works of genuine social and aesthetic impact, preparing them for careers in animation, game development, advertising, design, and the broader creative industries.
🌐07
Developing Portal Site
Students in this seminar engage in the design, development, and operational deployment of full-featured portal sites using modern web application technologies such as Java, Spring Framework, Node.js, Python, and JavaScript-based front-end ecosystems. The goal is not simply to write code but to experience the entire lifecycle of building real, useful web systems that can be operated within an actual organization. The seminar begins with a thorough investigation of existing open-source platforms such as Liferay, WordPress, Drupal, Sakai, and Moodle, examining their architectures, plugin ecosystems, and the trade-offs each makes between flexibility, performance, and ease of customization. Building on this foundation, students design and develop tailored web applications that address concrete needs identified through interviews with potential users on campus or in partner organizations. They begin by defining functional and non-functional system requirements, drawing UML diagrams, creating wireframes, and documenting use cases, before moving on to implementation using sound software engineering practices including version control, automated testing, continuous integration, and code review. Throughout development, students gain hands-on experience with relational databases, RESTful and GraphQL APIs, authentication and authorization systems including OAuth and SAML, responsive design, and modern security practices to protect against threats such as SQL injection, cross-site scripting, and CSRF attacks. Beyond software development, students take responsibility for hardware configuration, server administration, cloud deployment on platforms such as AWS or Google Cloud, monitoring, logging, and ongoing system management, thereby developing comprehensive end-to-end system-building skills. They also study scalability, accessibility, internationalization, and the operational realities of running systems with real users. The ultimate goal is practical deployment within university environments, where the systems built by students can be used by real students and faculty, ensuring that participants acquire genuine real-world development expertise. Ultimately, the seminar aims to produce engineers who can not only write code but also reason about systems holistically, balance technical, organizational, and human factors, and deliver software that creates lasting value for its users.
🎬08
Creating Educational Videos
This research involves the comprehensive design and production of effective video content for e-Learning, recognizing that high-quality video has become one of the most powerful and accessible mediums for teaching and learning in the digital age. Students approach video production not as an afterthought to course materials but as a primary instructional medium that requires its own pedagogical, narrative, and technical craftsmanship. At the start, participants study the fundamentals of instructional design, cognitive load theory, multimedia learning principles, and the psychology of attention and motivation, in order to ground their creative choices in research-based pedagogical practice. They then learn the technical foundations of video production including scriptwriting, storyboarding, camera operation, lighting, sound recording, editing with Adobe Premiere or DaVinci Resolve, motion graphics, and audio engineering. Building on these skills, students create explanatory videos tailored to specific coursework and learning tasks, integrating interactive quizzes, branching scenarios, and assessment tools using platforms such as H5P, Canvas, and YouTube end screens. Beyond conventional explanatory content, students explore the creation of short films, 2D and 3D animations, motion graphics, virtual reality experiences, and AI-generated visuals to enhance visual appeal, emotional engagement, and educational effectiveness. Throughout production, they engage in regular peer review, formative testing with real learners, and iterative refinement based on viewing analytics and direct feedback. Created materials are published online through institutional learning management systems, YouTube channels, and dedicated educational platforms, making them accessible to learners worldwide. Feedback gathered from students and teachers is systematically analyzed to guide continuous improvement, and participants also study the ethics of educational video, including representation, accessibility through captions and audio descriptions, and the responsible use of AI-generated content. Ultimately, students explore immersive virtual environments, interactive simulations, and the convergence of video with emerging technologies, expanding the potential of innovative educational content. The seminar aims to develop creators who can produce educational media that is genuinely engaging, pedagogically sound, and capable of reaching diverse learners across cultures and contexts.