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Research at our laboratory

In this seminar, we approach various research objectives based on the keyword "informatics."

Making Business Model

This seminar aims to integrate theory and practice in business administration to create and develop innovative business models. It is primarily designed for students who aspire to start their own ventures or engage in new business development, fostering their abilities in planning, analysis, and practical implementation.At the beginning of the course, each student identifies their specific entrepreneurial goals and motivations based on their personal interests and awareness of social issues. Students then conduct market research, customer needs assessments, and competitive analyses to identify realistic and differentiated business opportunities. Rather than remaining at the conceptual level, participants engage in fieldwork such as interviews with companies and consumers, surveys, and on-site observations to incorporate real-world perspectives into their business plans.In addition, students are encouraged to broaden their horizons beyond the domestic market by conducting overseas company visits and startup research, when possible. Through these experiences, they gain firsthand understanding of global business environments, cross-cultural management, and the dynamics of international markets, fostering the ability to develop globally oriented strategies. Throughout the seminar, students apply a variety of analytical frameworks, including SWOT analysis, the Business Model Canvas, the Lean Canvas, and financial planning techniques, to design logically sound and evidence-based business proposals. The final stage involves presenting these proposals, receiving feedback from business professionals, alumni, and external advisors, and refining their plans accordingly. Through these activities, participants not only acquire theoretical knowledge but also cultivate essential competencies such as problem identification, logical thinking, teamwork, presentation skills, and an international perspective. Ultimately, the seminar aims to nurture students who can transform ideas into action and contribute creatively to society through entrepreneurship and innovation.

Information System and Marketing

With rapid advancements in information technology, new marketing methods continually emerge. This research investigates the latest information systems and their applications in marketing. Students focus on mobile phones and social media platforms to analyze how companies capture consumer needs, innovate products, and create trends. Students perform actual market surveys and data analyses to propose and validate new marketing strategies. This hands-on experience helps students develop practical marketing skills essential for today's dynamic business environment.

Learning Management System and Programming

As ICT use expands in education, this research focuses on developing web-based educational support systems. Students initially learn object-oriented programming fundamentals, followed by practical system design and development targeted at enhancing educational efficiency and learning outcomes. They design intuitive interfaces tailored for student use and build operational systems. Trial runs within the university provide feedback for iterative improvement, cultivating strong programming skills through practical development experiences.

Game Theory

Game theory is essential for formulating business and marketing strategies. Students learn basic concepts and frameworks of game theory, applying them to analyze real-world business and societal issues. Through case studies, students explore cooperative and non-cooperative games and Nash equilibrium concepts, understanding how theoretical insights aid practical decision-making. Ultimately, students gain analytical and strategic thinking skills necessary to apply theoretical knowledge to practical scenarios effectively.

Time Series Analysis

This research applies time series analysis to forecast future trends, such as stock prices and economic indicators. Students first learn foundational theories of time series analysis and then construct predictive models using methods such as ARIMA models and regression analysis on actual data. Empirical analyses assess model accuracy and reliability, and students explore underlying causal relationships of economic phenomena. This practical analytical skill development prepares students for careers in finance, economics research, and related fields.

Computer Graphics

This research engages students in advanced computer graphics (CG) creation using state-of-the-art PCs. Initially, students learn basic operations of 3D modeling software and CG tools. They then create original still images and video works, developing expressive techniques and design capabilities. Students regularly present their works, providing mutual feedback to enhance creativity and technical skills. Finished works are showcased at external exhibitions or competitions, contributing to their social impact.

Developing Portal Site

Students engage in developing portal sites using web application languages such as Java. Research involves investigating existing open-source platforms, then designing and developing tailored web applications. Students define system requirements and create fully operational web applications. Additionally, they handle hardware configurations and system management, developing comprehensive system-building skills. The ultimate goal is the practical deployment within university environments, ensuring students acquire valuable real-world development expertise.

Creating Educational Videos

This research involves designing and producing effective video content for e-Learning. Students create explanatory videos tailored to coursework and learning tasks, integrating interactive quizzes and assessment tools. Additionally, students explore creating short films and animations to enhance visual appeal and educational effectiveness. Created materials are published online, with feedback from students and teachers guiding continuous improvement. Ultimately, students explore virtual environments, expanding the potential of innovative educational content.


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Last update: Sun May 25 15:06:25 JST 2025 by yasu@i.hosei.ac.jp